We expect the development speed to skyrocket after the upcoming release of the beta-version with two factions, so adding another four factions to the game will be comparatively quick. Our programmers have gone far in developing the essential gameplay mechanics. Though our project is non-commercial we can do things on a high level by paying attention to all details and honing our own skills in game creation. We can even provide characters with various animations. The Battle for Middle-Earth 2 is the second part of the real-time strategy (RTS) video game of the same name.This title goes further into the facts narrated in The Lord of the Rings novels written by J.R.R.Tolkien, and it allows the player to relive the intense battles that take place during the dangerous journey that takes Frodo and the rest of the Fellowship from The Shire and then Rivendell. That’s why now we are capable of creating optimized and beautiful models, textures and effects quicker. With combined forces we did a lot: We experimented on all aspects of the game and found the best way of creating the gameplay assets. Some dedicate large amounts of their time to the game (doing something on almost a daily basis), some dedicate a little time.
What is already done and what is in the works: After we released the teaser we gathered a team of dozens of people.